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Gamergate was a warning that the media failed to heed

Poynter · Ren LaForme · last updated

This article is part of The Poynter 50, a series reflecting on 50 moments and people that shaped journalism over the past half-century — and continue to influence its future. As Poynter celebrates its 50th anniversary, we examine how the media landscape has evolved and what it means for the next era of news.

In the mid-2010s, loosely organized online movements began spilling into the real world, catching popular culture off guard and leaving many journalists flat-footed in unfamiliar internet territory.

You know their names. Pizzagate. QAnon. And the most consequential of all, MAGA: a mainstream political movement fueled in part by a fervent online contingent. But before all that came Gamergate, the proving ground where the tactics were tested.

By late summer 2014, long-simmering resentment in parts of the video game community risked boiling over. The $80 billion industry was booming, attracting a wider and more diverse audience — and with it, sharper scrutiny of a culture still rooted in its “nerd” identity. As journalists began asking hard questions about persistent sexism, racism and homophobia in parts of the culture, a vocal subset of players pushed back.

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